At its core, Destiny 2 Lightfall is pretty good. It’s a fun, solid experience that keeps you busy with plenty of things to do compared with previous expansions, but it’s not without its flaws. In my review-in-progress, I covered everything I could in week one of Lightfall’s release: From the campaign, to the story, to the mods overhaul, to loadouts. In this review, we’ll talk about everything the expansion has to offer, in a spoiler-free, complete rundown.
As of this writing, I’ve put about 70 hours into Lightfall . I have completed Root of Nightmares, a few Legend Lost Sectors and Nightfalls, and most of everything the game has to offer at this point in time.
While I had my complaints about the campaign — specifically the story and narrative direction — things really picked up afterwards. Multiple exotic quests opened up, revealing a much more enjoyable part of the story, as well as very fun instanced content across the board. For the first time since starting the expansion, I was able to make sense of what was going on in the story, and actually enjoy it, too! The exotic weapons introduced this season are all decent to very good, with Verglas Curve being the perfect fit for Stasis builds, and Final Warning quite literally being the auto-lock pistol from Titanfall .
Strand was introduced pretty well in the campaign, and I’m still playing it most of the time. In terms of power level, it is definitely one of the best specs in Destiny 2 , especially for Hunter. More importantly, it’s just plain ol’ fun . The skills feel good to use, most of the Fragments are decent to incredible, (Looking at you, Thread of Generation), and the “free” feeling of moving in the air and divebombing from high with neatly tacked-on
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