Destiny 2 players have discovered that many of the game's all-new Anti-Champion mods can stop working under certain conditions, with the most significant problem being that this bug is inconsistent, yet pervasive. There have been many discussions about Destiny's Darkness-infused Champion foes since their introduction with the Shadowkeep DLC, with some players calling for Bungie to remove them entirely.
Some players' dislike for Champions comes from the fact that they could previously only be countered with a few specific types of weapons. When Destiny 2: Lightfall introduced new Anti-Champion options by providing ability counters to Unstoppable, Barrier, and Overload Champions, the game's meta suddenly became much more interesting, though this added new layer of complexity didn't come without its own problems.
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Specifically, Reddit user Rexiem has discovered that some of Destiny 2's Anti-Champion mods can outright stop working under certain conditions. According to their testing, Bungie's revamped build-crafting system appears to have old tech debt from the previous version of the feature. Whereas Anti-Champion mods had fixed costs before Lightfall launched, players can now invest in special Seasonal Artifact perks that reduce these mods' respective costs. Rexiem claims that this reduction in mod price isn't actually being applied in the backend, as having less than a certain amount of armor energy will simply disable the mod entirely without letting the player know.
Many players have been looking forward to having access to an expanded array of Destiny 2: Lightfall's Champion counters, as these enemies come in hard and fast in endgame-tier activities. Rexiem's testing,
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