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Inworld AI had a booth on the show floor of the Game Developers Conference in San Francisco, where the company showed off characters in a game with a new kind of artificial intelligence. These non-player characters (NPCs) didn’t have canned answers to queries. I asked a series of questions and the characters answered me in conversational ways, without long delays in the interaction.
My basic mission in the sci-fi demo was to investigate an explosion and questions some witnesses. I asked basic questions about what one robot character saw and what they were doing. But I didn’t really get much out of it, and I was anxious to move on to the next witness. Then I asked, “Is there anything else you want to tell me?” And then the robot spilled its guts and told me what it really wanted to say. It was a useful clue that I only surfaced by asking an open-ended question. That actually felt pretty fun, as it made me believe that I would get the right answer from this NPC by asking the right question, rather than just fetching a piece of information in a much more robotic way.
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<p lang=«en» dir=«ltr» xml:lang=«en»>The hot party at GDC: Generative AI. Wild networking. More later. https://t.co/niPVwuMMjSIn a demo, I realized the promise of one of the latest crazes of the GDC and the game industry: generative AI. Ever since the debut of ChatGPT a few months ago, and since generative AI art began appearing before that, everyone has been wondering how it will change gaming. A bunch of the generative AI startups that GamesBeat has been writing about have been getting funding, and,
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