The Last of Us Part 1 isn't immune to the shader plague(opens in new tab) that causes many PC games to stutter and crash.
Sony's latest PC port chugs on all sorts of hardware, regardless of the game's modest system requirements. Players report stuttering, frame rate inconsistency, and frequent crashes.
The root of the problems seem to be from the game's shader compiling, which has become a common issue with PC games over the last few years. Your graphics card has to do some preliminary processing before the world is rendered correctly, and it has to be done in preparation for every scene in the game at least once. In some cases, developers can pre-compile shaders so you don't have to when you start the game, but it's not a common practice.
The Last of Us Part 1 lets you jump right into the game and have the shaders compile in the background, but it warns you about performance issues. I chose to play the game immediately and the shader progress only hit 40% in the 10 minutes I played before it crashed. When I relaunched it, the progress had jumped to 80%. It's worth noting that my PC has an Nvidia RTX 3080 Ti, an Intel Core i9 12900K, and 32GB of RAM—more than enough to run a game like this on modest settings with DLSS on.
An early cutscene during the game's intro sequence asked me to wait, presumably to load the shaders for the next sequence. Otherwise, it ran fine until Joel and Tess took their first steps out into the overgrown city. Players with all sorts of hardware setups—from Nvidia 4090s to 2070s—on the game's subreddit(opens in new tab) and Steam forums(opens in new tab) report that the stuttering and crashing continue until the shaders finish compiling.
On Steam, the game has over 1,400 reviews(opens in new tab)
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