Nintendo has revealed 10 minutes of gameplay footage from The Legend of Zelda: Tears of the Kingdom, and we might be slightly jealous. In the video producer Eiji Aonuma directs Link to glide, climb, and fight monsters just like we saw in Breath of the Wild, but he also rewinds time to ride a fallen boulder up to the sky, fuses a stick and a pitchfork into a fancy new polearm (stickfork? I’ma go with stickfork), and utilizes his Ultrahand to freely craft some logs and a propeller into some kind of Hyrulian fanboat.
Nintendo being Nintendo, we may never get to play Tears on PC (except perhaps after some future emulation project), but it’s exciting to think about what kind of impact these sorts of gameplay systems might have on the genre. After all, we might not have had Genshin Impact’s free climbing and wind glider if it weren't for Link’s last adventure. After today's reaction to TotK's fusion system, some devs are already going out of their way to make sure that everyone knows they didn't copy it.
In the trailer, Aonuma sees a giant boulder falling from the sky and heads over to check it out. He hops on top, and using his time rewind, makes the boulder float back up in the sky. This won't be the series' first outing with time travel, as it played a role in both Ocarina and Majora's Mask, but it will be interesting to see what kinds of tricks we can get up to with it. Maybe we’ll get some super sweet combat rewinds like in Prince of Persia, or maybe Link will get stuck in a timeloop like… well, like just about every game that came out during the pandemic (I’m looking at you, Returnal).
Of the systems present in the trailer, the most interesting might be the fusion system. It seems to offer an incredible array of
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