For all of its faults, The Legend of Zelda: Skyward Swordhad its moments of glee, mainly in the vast space between its sky islands and the monster-strewn world below. Flying Link’s Loftwing was fun, yes — but leaping off of said Loftwing, or over the edge of a land mass floating thousands of feet in the sky, was downright intoxicating. Tears of the Kingdomseems to be embracing that same thrill wholeheartedly.
During Tuesday’s Tears of the Kingdom gameplay demonstration, Zelda producer Eiji Aonuma showed off a plethora of Link’s new immersive-sim abilities, including a “Recall” power that lets him ride chunks of rock back to the floating island they fell from. Later in the demonstration, Link gets into a fight with an enemy wielding a wooden plank as a club. When swung, the plank sends a gust of wind Link’s way, and our hero is knocked backward, over an edge, and into the sky. After recovering from the initial shock, Link recovers, goes into his spread-eagle skydiving pose, and eventually nosedives smoothly into a body of water. (According to the UI, Link could have deployed his trusty glider at any moment during the fall, but Aonuma, in his vast wisdom, knew that Hyrule’s water physics wouldn’t pancake Link as he fell back toward firm ground.) You can see the exact moment here, or watch the full gameplay video below.
This isn’t the first time we’ve seen Link skydive in Tears of the Kingdom’s gameplay demonstrations. But it was yet another showcase for the myriad physics systems at work, which, while absolutely a focus in Breath of the Wild, seem to be an even bigger gameplay pillar in the upcoming sequel. Skyward Sword’s flying and diving mechanics offered their thrills, but you could only fall to specific points in
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