It’s amazing to think that developer Love-de-Lic only released three titles that stayed in their native homeland of Japan. Despite its flash of existence, the company’s design philosophy has long outlived it. Chulip, Chibi-Robo, and even Tingle’s Freshly Picked Rosy Rupeeland all subscribe to this philosophy of trying to solve people’s problems. Joy-makers, I call them, and there really isn’t enough of them in the world.
24 Killers wears its influence on its sleeve. Its deliberately uneven visual style even harkens back to Love-de-Lic’s first title, Moon: Remix RPG Adventure. That puts it in a tricky predicament because it invites direct comparisons. I wouldn’t wish that on anyone, but 24 Killers has been training hard and doing its squats.
24 Killers (PC)Developer: Happy Shabby GamesPublisher: Happy Shabby GamesReleased: March 9, 2023MSRP: $19.99
24 Killers is the story of Home, a little ghost-hand thing (otherwise known as an “Echo”) that gets crammed into the corpse of a soldier by an alien named Moon. The alien, who acts as a benevolent guide, tasks Home to grab pictures of the “Mons” who inhabit the island they’re on. Functionally, this is a lot like Chulip or Moon: Remix RPG Adventure, in which you’ll need to help the Mons out in order to open them up to having a picture snapped. As you do this, you’ll gain strength that allows you to do more tasks in a day and haul more Mons out of the depth of the Earth.
The story has a huge cosmic bent. There’s a lot of talk about “the Foam,” and creation, and alternate dimensions. In fact, the save files each have a modifier on them that mutates the game in small ways. Completing 24 Killers unlocks more dimensions to try out. It doesn’t go into a huge amount of depth, but the
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