We review Twilight Inscription, a roll and write board game published by Fantasy Flight Games. Twilight Inscription, is a riff off the classic 4x game Twilight Imperium.
I have always wanted to play Twilight Imperium, but the high player count, complexity, and most importantly, game length, prevented me from doing so. Well, at least until Fantasy Flight Games announced a new game premiering at Gen Con 2022. A much more streamlined version of their flagship IP called Twilight Inscription? Sign me up!! Wait… it’s a roll and write? And it still takes two hours? Seriously??
Regardless of my roller coaster of emotions concerning the game’s announcement, I was lucky enough to be able to demo it at Gen Con 2022 with several other BGQ contributors. It was a well-run demo that did exactly what demos are supposed to do—provide both an overview of the game and just enough gameplay to decide if you will enjoy the game. To be honest, I really enjoyed the game, but was unable to acquire it due to the limited quantities available at Gen Con. The world moved on.
Fast forward six months and I am lucky enough to have a review copy in my hands. Now that I have the full game, will I enjoy it as much as I did in the convention? Or did the over-oxygenated convention center impact my ability to accurately judge the demo?
Twilight Inscription is a competitive roll and write for one to eight players, with games lasting between 90 and 180 minutes, depending on the number of players and their knowledge of the game.
Players choose from one of 24 unique Factions and try to dominate the galaxy over several events (rounds) that are drawn from the Event Deck. Each round starts with an event being revealed. How the round is played depends on which of
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