You awaken on board a mysterious spaceship, emerging from what seems to be a cryo-sleep chamber, you’ll need to work out who you are and what’s happened. In this first room, there’s a few obvious puzzles, but you’ll need to start with a small box on the unit in front of you with a numerical lock on the side.
At this early point of drome Syndrome, there’s zero hand-holding, no clues, you’ll just have to explore you’ll just have to explore your surroundings for tips. You’ll initially face these first few puzzles, with each successful puzzle unlocking a clue or a vital piece of another puzzle until you finally emerge from the room and hear a voice declare “at least your brain isn’t damaged”. You move on towards the biolab, where there’s more puzzles to work through as you slowly piece together who you are, what you’re doing on the ship and why you’re alone.
After the biolaboratory, you’ll work through various rooms from the break room, office and then onto the tech lab and finally the infirmary.
As you progress through the game you’ll find a wide range of puzzles, which will provide ample challenge, I’m generally pretty good with this sort of game and always happy to resort to brute-force tactics if the puzzle or pattern isn’t obvious, and while I did brute a few puzzles, most where laid out in a way you’d be able to work out the answer as long as you’ve paid attention to your surroundings, found any relevant clues and at least used a little grey matter in trying to fathom out what to do.
One downside is, unlike most escape rooms, there’s no red herrings, you won’t be wasting your time looking at or collecting clues which prove useless, you’ll need everything you find, so it’s always worth scouting the current room to
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