We review Mosaic: A Story of Civilization, an area control game published by Forbidden Games. In Mosaic: A Story of Civilization, players are trying to control areas with their new empire.
Brian: I love civilization games.
Tony: Here, review this then.
Tony hands Brian a copy of Mosaic.
Brian: I love civilization games?
Tony: No, it is not the sequel to Sagrada.
Brian: I love civilization games; I love civilization games.
Tony: Fine. Once you review this, I will play Wingspan with you.
Brian: I LOVE civilization games!
Mosaic is a competitive area control, engine building, action selection game for one to six players, with games lasting between 90 and 180 minutes, depending on the number of players and their knowledge of the game.
After a lengthy setup (more on this later), including selecting one of nine asymmetrical leaders to command your civilization and drafting starting technologies, you are ready to play. The game is made up of a variable number of rounds, with each round completed after every player has performed one of eight available actions:
The game ends when either the third empire scoring cards are revealed from one of the four decks or if two of the following three are all claimed/built:
After the final scoring has officially created the best mosaic…err, rules the ancient world!
WARNING: Mosaic is NOT a civilization game. It does not mean it is not a good game, but it is not what it claims to be. If you are looking for a thematic civilization experience, please read carefully about what the game is and what it is not.
What made me want to play this area control game?
The turn structure is Mosaic’s greatest characteristic. First, every action feels impactful. Each action you perform provides a
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