When was originally announced last year during Summer Games Fest 2022, many assumed it would be a typical sci-fi horror game in the same ilk as,, and. However, after getting a chance to go hands-on with the game, it’s clear that developers Fallen Leaf and Black Drakkar Games are after a much different experience, one that has the chance to not only separate it from its sci-fi horror peers but deliver a unique story with some familiar faces.
Entering the demo at the gaming convention, I had very little of an idea of what was really about. By the time it was over, I was left with just as much curiosity. In a very brief (15 minutes total) behind-closed-doors session, it was clear that Fallen Leaf was looking to showcase more of the tone of the game than anything else. Instead of any real action, I was instead treated to more of a showcase of what the game will look and play like. Despite the little amount of real gameplay, I came away impressed by what Fallen Leaf was building.
What we know about now isn’t much, but it seems to follow most sci-fi thriller stories. You play as Jack Leary (portrayed by Roger Clark), a man tasked with investigating a mining station on Mars that has suddenly gone quiet. Arriving in the station, it’s clear that something bad happen; papers are strewn about, things were clearly left in a hurry, and most importantly, there’s no one in sight.
Gameplay in seems about as barebones as you can get, with most of my time spent slowly exploring the empty space station. There was a brief quick-time event moment, which had me dodging a falling platform as I entered a room. According to a member of publisher Dear Villagers’ communications team, the quick-time events in do have some sort of consequences. Had
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