Overwatch 2 Director Aaron Keller took to the official Overwatch blog to apologize for — and explain why — the promised PvE Hero Mode in the hero shooter was canceled.
Earlier this week, the Overwatch team announced that the much anticipated — and the main reason for Overwatch 2's existence — Hero Mode would not be released after all, doing away with the majority of the planned PvE content players looked forward to. The decision was stated to be because the team could not get the mode up to the Blizzard-level quality the team expects of a shipped product, and instead was doubling down on the live service version of the hero shooter.
Fans, understandably, were upset, with many pointing out on Reddit that the promised PvE Hero Mode was much of the justification the team used for an Overwatch sequel, and with it now axed fans were left fuming. Today in a blog post, Overwatch 2 Game Director Aaron Keller explained the why and apologized for letting fans down.
One thing Keller makes clear at the start is that while the Hero Mode is being canceled, PvE content itself isn't. Overwatch 2 will still feature linear narrative stories that give insight into the world building behind the hero shooter.
«Story Missions tell a linear narrative about the heroes of Overwatch reuniting and battling the new Null Sector threat, pushing the story of Overwatch forward for the first time since our original game released. These missions take place on huge maps with new enemies and new cinematics. „
Overwatch, and by extension, Overwatch 2, rose from the ashes of the failed MMO project, Project Titan. It seems, according to Keller, that the team always intended to revisit the original MMO-concept origins of Overwatch.
“To give you some context for
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