Diablo 4 puts you in a world full of danger, and it’s your job to not succumb to it. For the most part, the RPG game makes it pretty obvious when something is bad for your health, but certain effects can get lost among the chaos, especially when playing as certain Diablo 4 classes. One of the most frustrating ways to die in Diablo 4 then is being oblivious to dangerous ground effects but, fortunately, Blizzard’s dev team is just as susceptible to them as you are and they’re hard at work to change that.
A lot of things in Diablo 4 explode, or drop pools of poison, fire, or other nasty substances on the ground that will cause you a very bad time if you stand on them. When it’s all kicking off, it can sometimes be difficult to realize that you shouldn’t be standing right there until it’s too late. Personally, it’s those yellowy, gunky explosions that catch me off-guard – even now, they often don’t register to my brain as a reason I shouldn’t stand around picking up the loot that just popped out.
Diablo general manager Rod Fergusson and the game’s associate production director Tiffany Wat are both Necro mains, meaning they’re even more acutely aware of the problem as fans of the ‘Blighted Corpse Explosion’ ability used in some of the best Necromancer builds. The effect this causes on the ground can make seeing other dangers particularly difficult to spot.
“One thing you and I both experience a lot with our Necro play is the blighted corpse problem,” Fergusson says to Wat during a developer campfire chat, joking, “I think Josh calls them ‘corpse farts’ – it’s not my favorite term.” Quite, but I fear it may stick now. Fergusson continues: “We know that because of the opaqueness of that effect, sometimes there can be an
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