The Druid and Necromancer have gotten some buffs, but otherwise Diablo 4's first two weeks have been characterized by big nerfs as Blizzard weakened builds that were outside its «bounds for what is reasonable» and downgraded the best XP farming sites with hotfixes. Now it sounds like things will be swinging the other direction.
A «chonky patch,» as associate production director Tiffany Wat referred to it during today's Diablo 4 Campfire Chat, is in the works, and game director Joe Shely says that buffs will be one of its themes.
«Our philosophy is to prioritize improving [player] choice by looking at things that are not working and making them better,» said Shely on the stream. «Now, it hasn't felt like that in the last two weeks, right? And when I came here today, I was thinking about—I don't have a shirt like this—but I thought about getting a shirt and then writing 'it's time for the buffs' on it. I didn't do that, but it is time for the buffs.»
Later in the stream, Shely said that a future patch will include «a variety of buffs» that will affect «many things across many classes.» We got one example, which is that builds which struggle with resource generation «should keep an eye out for things that address that,» but details on specific buffs were sparse, except in regard to Nightmare dungeons.
It's a bit weird to me to say that a type of dungeon is being «buffed,» but in this case it refers to how efficiently players will be able to earn XP from running them. Franchise GM Rod Fergusson explained on the stream that normal dungeons currently make for better XP farming spots than the endgame Nightmare dungeons because of the number of elite enemies that spawn in them, which hasn't made sense to players. That's not how
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