Diablo 4 has been live for only 10 days, and after 350 million hours of play the devs are finally looking to replace hotfixes with larger, more substantial updates.
Diablo 4 has had one hell of a launch, over the last 10 days the new action RPG has seen over 350 million hours of play with countless monsters killed and a ton of controller-breaking deaths. While the devs have done a valiant job keeping this new title up and running with various hotfixes, as the dust settles many of them are looking to start making some more substantial changes.
The most recent Diablo 4 Campfire Chat saw devs discuss the action RPG's launch, its short term fixes, and crucially, what the next steps are. While the devs would love to «fix all your problems tomorrow» it turns out that even hotfixes aren't always the best way to handle some more heavy issues.
For the first few days of launch hotfixes were the bread and butter for the Diablo 4 dev team, with the first ones rolling out even before the games launch asone crucial hotfix released during the early access beta. «It was super important that we got these fixes out to our players at the same time so everyone had the same experience», associate production director, Tiffany Wat said.
Hotfixes were the perfect way to ensure this goal without having to bring «the whole game down for a server change, 9/10 times there's no issue with this», franchise general manager, Rod Fergusson said. «However, we haven't worked at this scale before so we've hit a couple of hiccups».
However, while the initial launch period called for these numerous and rapid changes, the devs are settling in for the long haul with some bigger updates on the way. «We already have a big patch coming for performance issues»,
Read more on techradar.com