Diablo 4 has been out for a few weeks now, and we’ve already seen the Blizzard RPG game make some pretty big changes, with more to come. Diablo 4 classes have been targeted especially, but that doesn’t mean that general balance isn’t on the team’s mind either. Now, Blizzard has outlined how it wants Diablo 4 to avoid the Destiny loot cave problem.
Talk of buffs, nerfs, and balancing in Diablo 4 came from the recent campfire chat livestream, and we’ll be focusing on words from both Diablo general manager Rod Fergusson and Diablo 4 game director Joe Shely.
“I wanted to create this meme that was like ‘We want a balanced game where there’s no meta and every build is viable’,” Fergusson says.
“We have a philosophy that as part of balancing the game, that be the world or the classes, there will be pluses and minuses that have to be applied to the game,” Fergusson explains. Much like with Diablo 4’s best XP farm spot, Blizzard wants to make changes to ensure you play the game in a broader, more balanced fashion.
Fergusson then compares Diablo 4’s own balance to the ‘Destiny loot cave’, where you would find a spot in Bungie’s game and farm loot like it’s “Christmas morning all day long.
“For the good of the game that has to not exist at some point,” Fergusson adds. “That’s a problem that [Bungie] fixed, and you understand eventually why they did that.”
Fergusson goes on to discuss how Diablo 4 wants to do a similar thing and make sure that the class and character progression is done in a fun way instead of being focused on key areas like ‘loot caves’.
Starting with the original Destiny back in 2014, the ‘loot cave’ was an easy way to farm rewards and feel good doing it, but it ended up taking away from getting loot by other
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