Bungie's intent with its in-development Marathon, so the rumours say, is to create the "ultimate live service game". Judging by how much weight the Destiny studio's word seems to carry within Sony's current corporate climate, we'd believe they'll be given carte blanche to do so.
Announced on <a href=«https://twitter.com/RevivedAntihero/status/1679993683549249536?ref_src=» https:>Twitter
, Andrew Witts has joined the Marathon team as gameplay design director. Witts has an impressive background in modern multiplayer design, spending a year working on Fortnite and another two on Rainbow Six: Siege. Most recently, he worked at 343 Industries as multiplayer lead modes and systems designer on Halo Infinite, which adds a pleasing air of symmetry to the affair, as Bungie famously used to develop the series.
Marathon is still a long way out, but we have no doubt a big-budget AAA "sci-fi PvP extraction shooter" will be a hit with multiplayer fans. Provided, that is, Bungie manages to distil the predominantly PC-style of gameplay for console audiences. Considering the studio is literally the yardstick against which competitors are measured, it seems more a matter of when and not if.
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Are you looking forward to Marathon? Or have you already found «your» service game? Let us know in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
I'm not sure recruiting top Halo Infinite talent is a positive thing.
I hope this is good, but the PvP
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