Andrew Witts, former lead multiplayer designer on Halo Infinite, has rejoined former Halo developer Bungie to work on new project Marathon.
Witts has a strong track record in multiplayer design, having previously also served a year at Epic Games on Fortnite, and over two years at Ubisoft on Rainbow Six Siege.
During his time at Halo Infinite developer 343 Industries, Witts led the multiplayer design of all the game's modes and systems, sheparding the studio's push to take Master Chief and co into a free-to-play future.
Witts joined Bungie last week, and announced his move via Twitter.
Marathon is planned as a cross-platform PVP extraction shooter set within the fictional universe created by Bungie for its '90s sci-fi trilogy.
There's no release date for it as yet, just confirmation it will land on PC, PlayStation 5 and Xbox Series X/S and offer cross-save between platforms.
«Everyone has been so welcoming and kind,» Witts said on his move. «I am thrilled to work with this brilliant and incredibly talented team.»
I'm excited to share that I've completed my first week <a href=«https://twitter.com/Bungie?ref_src=» https:>@Bungie
! I will be joining <a href=«https://twitter.com/MarathonTheGame?ref_src=» https:>@MarathonTheGame as Gameplay Design Director. Everyone has been so welcoming and kind. I am thrilled to work with this brilliant and incredibly talented team
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