We review Marvel Dagger, a cooperative "Save the world" type board game published by Fantasy Flight Games. In Marvel Dagger, players are working together to stop one of the game's four villains.
When I hear someone ask “Just how many Marvel board games do we need?” my standard reply is: “At least one more.” I mean, it’s a fun theme with lots of potential. I kid a bit here because Marvel is clearly what zombies were to game themes of the early 2010s. Nowadays you can’t walk through your FLGS without bumping into a handful of Marvel games. But as long as they are fun, I’ll continue to give them a try.
And that’s where we land with today’s look at Marvel D.A.G.G.E.R., which stands for “Defense Alliance for Global and Galactic Emergency Response.” That’s also the last time I’ll be typing out Dagger with a bunch of periods. So grab your spandex and jump aboard the helicarrier as we take a look at this newest save-the-world game.
Marvel Dagger comes with 4 different villains you can take on with your choice(s) from more than 20 heroes. Each player will start by choosing a hero to use and an aspect (6 in total) to pair them with. Once the villain is chosen and the board is set up, gameplay takes place in rounds.
First up is the Hero phase. On a player’s turn, they spend one of their action tokens, either on their hero sheet, aspect sheet, or the board. Different actions include moving around the board, fighting bad guys, trying to defy a mission, resting, or a taking location-specific action. In general, players will be trying to defeat the bad guys on the board, while also taking care of any missions that spawn.
Combat and tests are handled via dice rolls. Each hero has 3 attributes—strength, defiance, and tactics—and the
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