Saying I’ve enjoyed my time in Baldur’s Gate 3 is an understatement. This game consumed all of my time at work, when taking breaks, and when I was off the clock. I’ve enjoyed BG3 from start to finish, and as soon as Larian Studios stuck the landing with their satisfying conclusion, all I could think about was when I would be starting it up again to roll my new character.
Baldur’s Gate 3 is a game that fans dream of getting their hands on, and being able to experience it has been incredible. It’s been a wonderful delight, and I’m sad that I have to write this review right now, or I’d be working on my second playthrough or talking with my friends about when we can start our three-player campaign to boot up on the weekends.
The appeal of Baldur’s Gate 3 is not only its phenomenal storytelling and writing, but it’s with the sandbox tools that the developers at Larian Studios perfected through previous titles. The team has refined their skills with Baldur’s Gate 3 and limits players only by their creativity and what they think they can do only because they have yet to try it.
Baldur’s Gate 3 doesn’t hold back any punches. You’re immediately thrust into the worst levels of danger, with your character starting on a Mind Flayer ship, with a parasitic tadpole attached to their brain, threatening to transform them into a tentacle monster. Even when the ship successfully crash lands, and you start picking up party members, this is all everyone can think about and what they will do
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