Throughout my nearly 130 hours of Baldur’s Gate 3 , I could not help but be astounded by the sheer flexibility the CRPG showed in allowing me to push things along my own way. From getting into a drinking contest with a bloated, undead carcass to bypassing long encounters thanks to a well-cast invisibility spell, Baldur’s Gate 3 made me feel as though I could do anything.
There were moments where a dice roll wouldn’t go my way, such as a stealth check that had the entire Goblin camp rise up against me in the first act, down to having to deal with the Steel Watch on every corner during the last push through the city of Baldur’s Gate proper. But through it all, it felt like I was playing my own story, shaping my own adventure, and that developer Larian Studios was just along for the ride.
Let’s not bury the lede: Baldur’s Gate 3 is a landmark achievement in modern RPGs, and games in general. This is a masterpiece of a game, a true showcase of how flexible and free game storytelling can be, and a true watermark in game development. The team at Larian Studios has done something incredible: made a game with so much density, wonder, freedom, and substance that it will likely not be replicated or matched any time soon.
At its core, Baldur’s Gate 3 is all about player choice. The team at Larian has set the backdrop: you’re an adventurer whom a Mind Flayer parasite has infected and desperate to find a cure before you become a soulless Illithid. It pushes the narrative along quite well, adding urgency and purpose to every interaction. Yet, along the way, stories, characters, and the relationships built between the player and the denizens of Faerun come to define the experience overall.
I found myself contemplating my
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