The director of Super Mario Bros Wonder says Nintendo has to try harder to surprise players these days.
Speaking to Eurogamer, Shiro Mouri explained that the company’s latest Mario game is an attempt to recapture the feeling of mystery that the original Super Mario Bros gave in 1985.
Mouri, who was previously programming lead on The Legend of Zelda: Phantom Hourglass and programming director on New Super Mario Bros U, said: “In terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets.”
He went on to explain that items such as power-ups and warp pipes were surprises to players of the original Super Mario Bros, but that they’re just standard elements of the series today.
“As we were developing more and more side-scrolling Mario games, the challenge became that these kinds of secrets and surprises were more and more normalised to players,” he said.
“So I thought it’d be important to create a side-scrolling Mario that really fit the day and age that we live in now. You need to try harder to try and surprise these players.”
The solution is the Wonder Flower, an item that appears in every stage and transforms each one in a completely different way, be that making pipes bend and shuffle along the ground, transforming the art style or turning Mario into a Goomba.
In a separate interview with Wired, Mouri explained that the development team originally came up with the idea of an item that warped players to a different area each time, but that producer Takashi Tezuka asked him: “If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?”
The entire development team was then pooled, “regardless of what part of the game they were
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