Immortals of Aveum is like a typical tentpole action film franchise; most of the elements are well-tuned, but there are some factors that make you question if you’re actually enjoying yourself. While the combat is thrilling, and the story turns out to be solid, there might be some wince-worthy writing and repetitive gameplay that prevent greatness. Immortals of Aveum is so close to being great, but you might understandably hesitate first before grabbing this game.
Immortals of Aveum is set in a fantasy world with FPS mechanics and mighty bosses to defeat. Your weapons emit magic, and yet, they feel just like man-made guns straight out of a first-person shooter. You send out submachine gun-like shots at a dragon called the Howler with green magic. Then there’s the shotgun red magic, and the long-range sniper-like blue magic: you’ll get the gist quickly. In other words, Immortals of Aveum takes traditional FPS guns and mechanics and brings them into a new space. It’s like Call of Duty: Magical World at War.
Each of the “guns” feels satisfying, and while the sensitivity may need adjusting at first, it’s a blast to take down waves of enemies with your magical abilities. You also have more powerful attacks that are governed by mana, and are more of what you’d expect from a fantasy game like Dragon Age. You’re sending out a wave of blue energy, and exploding a ball of red matter on the spot. While Immortals of Aveum doesn’t add anything creative with these spells, they are effective during battle. It does feel a bit lackluster though, and I wish the developer Ascendant Studios was a bit more outside the box for these mana attacks.
It’s a good thing then that you can use utility spells like a shield and a whip to give you a
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