Xbox’s most anticipated game in years has finally arrived and it’s reaching for the stars… While everyone has been preparing for lift-off, we’ve spent the last week sailing around the universe to discover if Starfield is a small step for games or a giant leap for gaming kind.
as always, our reviews are spoiler free, but we will cover the first half-hour in the next paragraph.
Starfield begins with a fairly short introduction which sees our main character as a miner.
You’ll soon discover an artifact and encounter a strange galaxial vision which leaves you unconscious. When waking up you get a chance to customise your character and select their background as well as up to 3 traits, these are optional but do give some nice bonuses at the cost of a few caveats, such as having your parents still alive and regularly appearing in game rewarding you with items and fun conversations, but at the deficit of paying 2% of your credits each (in game) week.
Back on the surface, a constellation regular Barret arrives to collect the strange fragment, only to bring some pursuing pirates with him, which promptly introduce you to the combat mechanics.
Before you know it, you’re off to New Atlantis one of the main cities (Central hubs) in the game, to deliver the artifact to the faction known as Constellation, you’re quickly enlisted to help them find more of these mystical shards and uncover the mysteries behind them which sets you on a mission to explore the universe.
One noticeable aspect is, there’s no real dawn, or walkout moment, after emerging from vaults and dungeons in previous Bethesda titles, I was expecting wide vistas or gigantic star-scapes to introduce me to the freedom of Starfield and while you’ll see plenty throughout the
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