My Starfield review-in-progress went up 11 days ago, on August 31. I had made my way through a good chunk of the main quest and was getting my bearings in Bethesda's gigantic universe. Now that I'm on the other side of dozens of hours spent galavanting through the galaxy, much of what I said before still holds true, and other than some small nitpicks, Starfield is truly out of this world. And now that pun is officially out of the way.
My favorite thing about this game, without question, is the freedom that sits as its foundation. I can go wherever and whenever I want, so long as I have the proper ship upgrades to do it. Thousands of worlds await my one small step, and the urge to visit them all is palpable. There's a type of excitement when touching down on one of these worlds that's hard to describe, even if the planet below is mostly empty and barren.
That brings me to one of my biggest qualms with the game: Many of the planets aren't all that interesting. I talked before about how on some planets, other ships would land and the people within would do their own thing and not pay me any mind. This is true; it happens a lot, but the problem is this random ship landing is the only thing that happens on the planet . Nothing else of note or interest exists anywhere on that particular planet, and that stinks.
Now, far be it from me to expect 1,000 bustling, fully realized worlds. A game like that would take literal decades to develop, and I never went in expecting to be wowed with every single place I visited. However, it seemed that the ratio of «planets with nothing interesting» versus «planets with something to do» is skewed in the former's favor, turning the excitement mentioned earlier into valid disappointment.
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