To say there’s been a great deal of hype leading up to this point for one of the first Microsoft/Bethesda post-merger is a bit of an understatement. There’s been a lot said about one of the first feature games of its new era, Starfield. While most of the game’s coverage has been largely positive, the talk on behind-the-scenes matters hasn’t always been.
Sony Doesn’t Trust Microsoft After Starfield’s Exclusive Release
An interesting takeaway from this week’s release of Starfield is the news that Microsoft had moved in on said merger upon hearing that the game was initially set to be a PlayStation exclusive. It’s not without irony, then, that it is now an Xbox/PC exclusive.
Now, to the game itself, it’s been an incredible journey to get to this point. Having pushed through an approaching 20 hours logged in-game, everything about Starfield’s history just to reach launch day is even more impressive – and continues to grow in this respect with every passing hour I spend flying through the vast reaches of space.
If I’m honest, I’ve just about got my feet wet when it comes to all things in the vast expanse of a world that is Starfield. That said, it’s more of a universe than your standard world-building that Bethesda is focusing on here. There’s a lot to take in as you’re finding your feet while at the same time attempting to find your place in this universe, as it were.
Players can choose several different paths to take very early on. However, not knowing the complete set of objectives and outcomes, things can just as quickly change or, more likely, veer off course as you progress. There are three main choices on your path. The first is to join the “good guy” forces as a ranger or similar, one of many options, and attempt to
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