I was equipped with a sniper rifle and positioned high above a courtyard. Enemies began bursting from behind cover and scattering across the area. I easily picked them off one by one but instinctively panicked when two of them burst into the room I was hiding in. If I've learned anything from video games, it's that sniper rifles don't work well from up close. But to my surprise, Long Gone Days isn't just a pixel-based sniper simulator. It's also a turn-based combat game with different weapons, abilities, and items. It's a lot more than what it appears on the surface.
Long Gone Days, developed by This I Dreamt and published by Serenity Forge, puts you in a grim world embroiled in conflict. Set in a darker version of the real world, your character, Rourke, is trained from an early age to be a sniper for a private military organization called The Core. He's spent his whole life living underground alongside many of his fellow militants. The dark and mysterious circumstances surrounding the organization harbor an atmosphere of intrigue and sinister intentions that will become more clear as the game progresses.
During my hands-on time at PAX West, the developers told me they wanted to try something they hadn't seen in many other games. They've developed a language barrier mechanic, where some NPCs will speak in languages you don't understand. You could push through and hope you're answering questions correctly and making the right choices, or you can seek out allies who speak the language and can interpret for you. These characters may come and go, so you might seek new interpreters as your game progresses. Choices you make in the game and with these companions can impact how the rest of the game plays out.
The sniper portion
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