Mortal Kombat 1 was always going to be an ambitious undertaking. Touted as a reset of sorts, fans naturally felt the fear kreeping in, but fear not, fans of gore and death, because this is far from a katastrophe or kalamity – OK, I’m going to stop this now. This is very much the Mortal Kombat you very much know and love, refined and spiced up for 2023.
The old adage ‘if it ain’t broke, don’t fix it’ certainly applies to Mortal Kombat 1, which doesn’t change an awful lot about the overarching experience, giving you more of what made the last few iterations of Mortal Kombat so well received. The most significant change, and probably the only one that matters, is with the fighting mechanics.
Where Mortal Kombat 11 had character variations, Mortal Kombat 1 introduces the Kameo system. This let’s you add a back up fight from a separate roster to assist with a limited rendition of their move set. Now I’m no mathematician, but that makes for a metric ton of combinations, making trying to learn matchups just that bit harder. It means hundreds of hours can be spent trying to figure which kameo best combos with your main, and pros are going to have a field day.
Kameos don’t just get called in for combos, and they are also able to perform their own Brutalities and even their own Fatalities, a lot of which are call backs to older MK games. Jax, for instance, grows into a giant and proceeds to step on the unwilling opponent, just like he did in MK3.
They also have other uses, from absorbing a hit for you if you’re caught while out in the field, and providing the ability to combo break an opponent’s long strings if they get a bit much. It costs all your meter, but it’s worth it if you’re on the brink of losing.
There’s a ton of depth to
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