It’s a little bit funny to think that, while Starfield features a brand new sci-fi galaxy to explore, it was also almost jokingly a known quantity for gamers well before launch. Bethesda Game Studios has a type of game that they make, and while Starfield’s story is of an adventure to find the unknown, the actual game itself feels immediately familiar.
The opening few hours of Starfield are quick to recruit you into the main narrative arc, as you go from a rookie space miner to leading Constellation explorer just by touching a weird looking sheet of metal. Strange lights, star formations and sounds embrace you for a few moments and you wake up back in base with some concerned faces around you, and a data pad to “check” that your character details are right.
There’s some fun to be had with the character creator, both in terms of creating your character’s look and choosing their background and traits, and there’s some fun ones like having parents you can visit and the “adoring fan” who will join your crew and give you gifts. From there it’s a pretty tight tour of the game’s fundamentals. You grab a pistol and get a first taste of the shooter action against Crimson Fleet pirates, you blast off into space with a ship and get stuck in with a dog fight against more of the same, and then visit a point of interest at a nearby planet to investigate their base. It’s really no time at all before you have these three main pillars of the game’s action under your belt and can get stuck into the main game’s role-playing adventuring.
As you reach New Atlantis, the opulent capital of the United Colonies, and meet Constellation, there’s barely half a thought or moment of doubt before they want to throw you into the lead of their quest to find
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