@Ravix I think I died once in an area with traps where i couldn't find the way out. And from what I can remember it loaded my last save when I died. Didn't really check if there were other consequences. It's a good thing I save a lot for those cases. I'm also not that experienced in D&D or CRPG, so I do a lot of trial and error. Testing what stuff does -> reloading etc to see what other options would do.
I can understand that save scumming is being frowned upon for experienced crpg/D&D players, but IMO it can only help new players to D&D/CRPG's.
@Lavalera thank you. Good to know. I tend to save a lot out of habit, even if I never end up needing the saves for any reason, just to avoid huge progress loss. My trusty fantasy RPG mantra is 'save before cave' which basically can translate to make a hard save before you do anything that might take a while and some other saves on the way, and that helps incase you need a compelte way out if you mess up with your inventory, weapons, items etc, and need to rethink what to take for that section.
I see nothing wrong with seeing different outcomes, I'll try and avoid that myself as much as possible, as I'm going to try to RP it as much as I can, and I want some bad outcomes to add to the journey, and ill try to do stuff that my character would do, rather than just me wanting to help everyone and see everything regardless of if it makes sense for my character. But sometimes these games do not exactly make it clear what one chosen response actually leads your character to do lol.
Combat it might be handy with, just to see what actual spells and actions do, as I have no idea. But hopefully I can experiment encounter to encounter to learn that stuff.
@Elodin thank you for the response
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