@Grumblevolcano To be honest, if you're still got a PS4 (Pro even better) and you don't need to play Baldur's Gate 3 on a console, I'd hang fire for now.
While the 4 is still being supported by most devs, the PS5 has barely anything truly next gen on it, even after 3 years. I assumed 2023 would be the year to make the leap but I'm still not seeing much in the way of benefits.
Yes, the load times are shorter (though Pro + SSD isn't as far behind as many may think!) and the PS5's UI is the most depressing and confusing cock up Sony has ever inflicted on it's loyal customers.
Like you, I find myself similarly unsure of where Sony are going with this generation and so far, I'm not impressed.
Edited on by sanderson72
Pertinent to the front page article about the DualSense — Do you all like the new feature added on this last update where you can enable haptic feedback whilst navigating the menus?
I’ve enabled the feature and can’t decide if I like it. In general, I’m a fan of DualSense’s haptics and have its features fully activated to the max — strong haptics and strong adaptive triggers. I enjoy the nuanced feeling that many games include. And navigating the menus and feeling a different rumble depending what you click is also a cool sensation, but it does seem a little over-the-top. It probably shortens the time between charges too by using more power. Wondering what others think. Have you enabled the feature?
@Th3solution I never turned on the new feature as I don't see the point in having haptic feedback while using the UI, but to each their own of course. I have the haptic feedback and adaptive triggers on (I believe «medium») for games though. I love the haptic feedback, but there have been several games I've turned the
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