Hello, everyone! We've seen a lot of conversations around Competitive in Overwatch lately, and I'd like to take most of this week's Director's Take to address it. But first, let’s have a quick hero update.
We made several changes to Illari when she was enabled for Ranked. Most notably, the healing for her pylon was reduced, and her Ultimate projectile size was decreased while it no longer pierces barriers. The Pylon nerfs effectively equalized the healing between her pylon and Solar Rifle. Pre-nerf, the Healing Pylon accounted for about 62% of her healing; now that number is 55%. This change also brings her more in line with other damage-forward supports, whereas before, she was outputting healing numbers close to Lifeweaver and Mercy. We're happy with those latest changes and the additional changes made to Captive Sun. We’ll continue to monitor her damage output and see if anything needs addressing next season. Additionally, we're looking at Roadhog's underperformance and targeting his rework for the midseason update in Season 7.
Over the past few weeks, more people have been talking about Competitive Play. Conversations really started to trend following a video from Eskay. I'd like to join in on the conversation. I agree with a lot of what has been said – and I want to share a glimpse into what the development team is thinking and the direction that we're likely to go with Competitive in the future. The team has been working on changes to our Competitive mode for some time, but moderate to major changes to the mode won't find their way into the game until sometime down the road. I won’t be able to address every issue that people are discussing in this piece, but I would like to address some of the major ones. We’ll
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