Set in the aftermath of all the puppets in the Victorian era city of Krat going into a murderous frenzy, it’s immediately clear that Lies of P is not your grandaddy’s Pinocchio story. Opening in a train carriage with Pinocchio having been brought to the city, you’re led by Sophia the blue butterfly and Gemini the ethereal entity on a journey into this deadly city to search for your owner/father Geppetto and to uncover the mystery behind the events of the Puppet Frenzy.
As with most Soulslikes, you’ll be tentatively exploring the world and battling enemies that you encounter, searching for shortcuts on the route to bosses, and trying to absorb the world’s story along the way. Once you reach it, the hotel acts as a central hub, home to various survivors and other inhabitants that let you level up, shop and upgrade your equipment. You can also build new weapons by combining different handles and blades to find your ideal playstyle, which I have found to be a blade with fire damage and a longer handle for reach, but there’s no penalty for experimenting, so you might as well give things a try.
Nestled in your interactions with the NPCs is a fun little mechanic that can change how your conversations might go. Certain encounters give you the option to answer a key question with the truth or a lie, the correct answer will endear the character to Pinocchio and the wrong will end with a new enemy that you may have to fight immediately. Unlike the classic wooden puppet through, it’s often the better option to lie, and you don’t even have a longer nose to worry about.
While wandering the world, you will find odd devices called Stargazers, which act as checkpoints that you will return to upon death and can be rested at to restore
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