About two weeks before the release of Immortals of Aveum, EA's new first-person spell-shooter action title, Baldur's Gate III released to rapturous acclaim. Larian Studios' Dungeons & Dragons-based RPG - with its deeply rewarding quests, robust gameplay systems, and its evocative characters and storylines - became a global phenomenon, racking up over 800,000 concurrent players on steam. A strong contender for Game of the Year, Baldur's Gate III offers meaningful choices, compelling narratives, and hundreds of hours of immersive experience in the Forgotten Realms.
Two weeks after Immortals released, Bethesda's sprawling space-RPG, Starfield, landed with a promise of a thousand planets. The studio's first new IP in 25 years, Starfield lets you fulfil your space fantasy, bringing endless exploration, tight gunplay, and spaceship building to the table. Fly anywhere, do anything; as studio director Todd Howard put it, it's essentially Skyrim in space. Perhaps the biggest Xbox exclusive in a decade, Starfield - like Baldur's Gate - demands hundreds of hours to savour all of its delights. It promises a stirring journey into mysteries of space and time, exploring themes of existence and being, and the profoundness of human endeavour — the quest to know more.
Between these two colossal, industry-defining games is Immortals of Aveum with its modest ambitions — it lets you shoot colourful magic spells from your fingers, pew-pew-style. That's about it. Immortals is not interested in offering you a compelling narrative, or deep gameplay systems, or total immersion into its world, and that's not necessarily a bad thing. This is because it does offer in plenty that one thing that video games should be — fun. Immortals is nowhere close
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