When I first caught a glimpse of the Terraformers, I was initially expecting something like Surviving Mars, while the new release from Goblinz Studio follows a similar pattern to making Mars a hospitable home for mankind, the delivery is completely different, giving us a game that feels more turn-based, almost like a deck-building title, rather than colony management.
The main game mode see’s you striving to reach 400 points, similar to victory points in Civilization or Catan, with a turn-based system where you’ll place buildings and explore as you continue to expand your colony around mars.
After placing your headquarters and choosing a leader, you’ll play one turn at a time… At the start of each turn, you’ll be given a choice of “cards” each of which represents a building that you can place in your terraforming project.
You’ll then get to place any buildings (if you have available resources) and explore nearby locations. before skipping to the next turn as the day ends.
When exploring a location, you select the area on the map, with a vague description of what resources are likely to be found, some areas are suitable for building, others better for mining and each exploration will reward you with a small number of those resources.
Some resources such as nitrates and silicates will be used for building, while food, water and energy are more likely to be used by inhabitants and specific buildings.
It’s not always easy to keep on top of the resources, but soon enough you’ll be given a landing pad, which will allow you to set up a trade route, this will let you send off a resource you have plenty of, in return for something else, it’s a great way making sure you don’t end up with too much surplus, and while you’ll need a
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