Its’s Saturday morning and I’d like to apologise that this review should have been done a few days ago, life goes dam fast and sometimes things get in the way.
Anyways let’s start the morning of with a review of Whateverland, get ya coffee and your toast at the ready.
Whateverland is a point and click adventure game that begins with a very interesting narrative that pulls you into the game, you start with our lovely villain called Vincent who is caught stealing a necklace and is therefore banished to the wonderful world of Whateverland.
When on his arrival he meets a ghost ( Not the ghost from Christmas past but look like one from a old novel) that explains that they need to go on a quest to locate the broken-up pieces of a spell so that our mate Vincent can get back home.
However, all the prices of the spell and owned by some really bazaar and fun characters the game itself is none linear and what I mean by that the direction of the game can be well can be played how you want to play it, as some areas, places can take a little more play to discover what you must do and complete.
I did enjoy this game from the start as I really loved how you need to play certain moves to get an item which will help you progress through the game.
There was one point very early in the game where you needed to locate a part for one of the characters and it was being guarded by a raven and to get it to move you needed to try and lure it away with some French cheese but to get the cheese you needed to get it from someone else the whole game I feel is a bloody good way to get the brain ticking over and did make me laugh as the story was fun and engaging.
Going back to the spells you need to get these in either two ways you either