As it straps a proton pack on your back, Ghostbusters: Rise of the Ghost Lord provides a very different fantasy to nDreams’ most recent game, Synapse, but it’s no less of a power fantasy for fans of the classic 80s comedy films. We got to go hands and head on with a couple levels of the game in full four player co-op.
The game relocates the new look Ghostbusters from New York to San Francisco, setting up your HQ in an abandoned old rail car station, as opposed to the iconic fire station of the film. This is the game’s hub for gathering with friends, practicing your Proton Gun skills and generally messing about with the smattering of interactive objects while waiting for the party leader to select the next mission. Sadly, if you pick up a pair of hammers for an upcoming mission, they won’t be in hand when you spawn into the level.
It’s always good to see VR games making the most of the respective platforms, and while Ghostbusters: Rise of the Ghost Lord is coming to Meta Quest 2, it still taps into key features of the PlayStation VR 2. In particular, there’s eye-tracking, which is used here for more than just foveated rendering, but also enables more natural distance grabbing of objects and, when talking to other players, the ability to blink and wink at them.
First up was a timed mission with ten minutes to clear three ghost-filled hot spots on the Golden Gate Bridge. Immediately the proton gun feels great to play with in hand, as you pull it from over your shoulder, grab a second handle to stabilise it and start blasting away with the slightly wild and shaky energy beam. It trails behind the movements that you make, and needs two hands for added control over single-hand firing, but it’s actually surprisingly accurate to
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