Redfall, the underbaked and doomed FPS from Prey and Dishonored studio Arkane, once sat alongside your Starfields, your Halos, and your Microsoft Flight Sims in the Xbox events of yore (2021), but then, well, it came out earlier this year, and that put paid to that. Between the bugs and limp, lacklustre gameplay, the game felt beyond saving to me, and it feels like Microsoft might agree. Since Redfall's 1.1 patch in June this year, the game has lain dormant, save for the odd chirrup from its Twitter account.
That's probably one of the reasons why (as spotted by PCGamesN), Redfall's Steam player count has been so wince-inducingly low in recent weeks. A cursory check of SteamDB reveals that, since the game's all-time peak of 6,124 players during its release period five months back, its number of players has mostly hovered around the low double digits. But in the last week or two it's been hitting a single-digit player count regularly. Last Sunday, there were two players online at one point. Yup.
At time of writing, Redfall had 25 players online, fewer than all three Dishonored games and Prey, and level with Dark Messiah of Might and Magic. Of Arkane's library on Steam, only Arx Fatalis (19 players), Prey: Typhon Hunter (0, it really wasn't great), and Wolfenstein: Cyber Pilot (0, but it is a VR game) had fewer players.
There's a huge caveat here, and that's Game Pass. Redfall has been part of Microsoft's subscription service since day one, given that Arkane is owned by the corporation, and there are doubtless still at least a few people still playing it over on that service rather than Steam. It's on the Epic Games Store too, but the relative opacity of both of those services means the Steam numbers are all we have access
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