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Bethesda’s latest RPG, Starfield, is a game of immense size and grandeur, and I remember the precise instant I truly appreciated that. I was about 12 hours in, having completed several main story quests and starting to branch out into aimless space exploration. I opened the galaxy map to look at the places I’d thus far been and saw the cluster of familiar systems. Then I zoomed out. And out. And further out.
Oh. Oh.
A sea of stars lay before me, dozens of systems to explore, each with its own recommended level. My mind boggled just looking at the scale of what Starfield was offering me. I want to use the idiom “barely scratched the surface,” but that’s the moment I realized I hadn’t even made a dent. Even now, when I’ve played enough of the game to give it a review score, I still feel like there’s a large percentage of it left for me to discover, which is very much keeping in with the in-game philosophy about space.
Starfield is very similar in many respects to other Bethesda RPGs — for good and for ill. It offers the same kind of NPCs, the same kinds of city-based quest hubs and even a similar mish-mash of major quests mixed with surprisingly compelling busywork. The difference that sets Starfield apart is how far it reaches — it offers a whole galaxy of potential worlds to explore. For some, this will be exciting, while others will find it tedious. But at the very least, it’s an interesting ride.
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