Over the last week, Gamescom took place in Cologne, Germany. This annual gaming convention hosted several events, premiered dozens of new games, and opened the floor to allow journalists to have one-on-one conversations with game developers. During Gamescom, Blizzard announced the second season of Diablo 4 — Season of Blood and afterward, Diablo 4 developers discussed the future of the game. We've previously summarized several of these interviews, and even more have been released since — so we've compiled a third edition of some of the most interesting Diablo 4 questions and answers that were discussed in post-Gamescom interviews!
Gamescom Interview Roundup Gamescom Interview Roundup pt. 2
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- The biggest concern with launching Diablo 4 was making the game available for everyone at the same time without any server load problems… «We conducted a weekend with closed beta tests and two weekends with open beta tests so that the servers and their architecture would be prepared to receive millions of players at the same time without load problems.»
- The five additional bosses coming with Season 2 are a direct result of community feedback. They weren't on Blizzard's original list.
- Rod: «We plan a lot internally and what we want to do in the coming years, but we also try to have a lot of leeway for possible additional elements from the Diablo IV community.»
- Rod: «What we can call a milestone is that we want to serve the players in the best possible way. We realize that with Diablo 3 we didn't meet our fans' expectations, we did end up doing 29 seasons in total, but we felt like we could have done more. That's why that's our main goal with Diablo IV — how to best deliver content across seasons and expansions. We will
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