Over the last week, Gamescom took place in Cologne, Germany. This annual gaming convention hosted several events, premiered dozens of new games, and opened the floor to allow journalists to have one-on-one conversations with game developers. During Gamescom, Blizzard announced the second season of Diablo 4 — Season of Blood and afterward, Diablo 4 developers discussed the future of the game. We've previously summarized several of these interviews, and more have been released since — so we've compiled some of the most interesting Diablo 4 questions and answers that were discussed in this new batch of post-Gamescom interviews!
Gamescom Interview Roundup
Golem.de (German)
- Two teams at Blizzard are working simultaneously on Seasons, one team for the odd-numbered Seasons, the other for the even-numbered Seasons. This way they can develop continously, because a Season might take longer to develop than expected.
- They will keep building on the foundation of the game and their Seasons when it comes to developing future Seasons.
4Fansites (German)
- Blizzard is aware of the feedback regarding being able to respec the Paragon Board with one click. It's on their list.
- Blizzard will think about the idea of loot filters and will take it back home.
- Blizzard is aware of the feedback regarding an overlay map. It's on their list.
- Unique item drop rates will be increased across the board.
- Blizzard acknowledged the feedback regarding an Armory/Loadout system similar to Diablo 3 and they added it to their list.
- No PTR for Diablo 4 planned.
Gamezoom (German)
- Nothing to announce regarding future crossover events between Diablo 4 and other Blizzard titles. Keep your eyes peeled for October.
- There are no plans to implement the Blood Knight
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