The invisible walls barring exploration of Starfield planets have been shattered, and players are discovering that Bethesda's space RPG has more in common with No Man's Sky than initially thought.
One of the biggest discoveries to come out of Starfield's first weekend in the wild was convincing evidence that terrain in randomly placed landing spots isn't totally random. Reddit user WhiteLight506 discovered that it's possible to land very close to New Atlantis (not actually in it) and spot the city from a distance. You can't actually go there, because it's on another planet «tile» and you'll hit an invisible wall.
Nexus user Draspian decided to take things a step further to prove (or disprove) WhiteLight's discoveries. Draspian disabled planetary boundaries in Starfield's .ini file (available in mod form), turned off map markers so they could select a landing zone as close to New Atlantis as possible, and tried to enter the city from the outside. They got very close, and just before everything crashed to desktop, Draspian said it looked like the game was attempting to render the complete city.
«This should be conclusive and undeniable proof that all tiles on a planet are connected,» Draspian wrote on Nexus Mods, «and the millimetrical scale it takes to visit a directly adjacent tile (requiring the removal of map markers through console commands) shows how massive the planets actually are.»
What is and isn't random in Starfield has been a consistent curiosity among players, so this is a big development. Terrain seems to be consistent from player to player, at least to some degree. All of these particular tests have revolved around one planet (Jemison), and more specifically the area around New Atlantis. It's possible that
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