Islands of Insight is an open-world first-person puzzle game from Lunarch Studios and Dead by Daylight developer Behaviour Interactive that's currently in the midst of an open playtest on Steam. I've been playing it quite a bit since the weekend (the playtest began on September 7) and so far, I'm happy to say that I'm having a really good time with it.
Islands of Insight reminds me quite a lot of The Talos Principle, with a couple shots of The Witness and Uru: Ages Beyond Myst thrown in for good measure. The game world is a series of floating islands that blends wilderness, ancient ruins, and mysticism, and there's a vaguely condescending greater power of some sort riding herd over the whole thing.
But there are some key differences, too. For one, it's a much more open world: Different regions need to be unlocked by completing certain tasks, but for the most part you can just go wherever and do whatever you want. It's also a shared world—not exactly multiplayer, because there are no co-op puzzles (not yet, at least), but you can see other people in the world and interact with them in limited ways.
Along with the multiple types of puzzles—tetromino block-droppers, logic and perspective puzzles, memory tests, fractal-draggers, and more—there other types of activities to take on, like chasing floating orbs or discovering objects and gateways: Just simple stuff to do if you if you want switch your brain off and just knock around inside the game world. It really comes off as more of a digital playground than a straight-up puzzle game: Aside from the broad concept that a supreme being has you in this world for some sort of greater purpose (which may or may not actually be the case), there doesn't seem to be any overarching
Read more on pcgamer.com