As part of the Patch 10.2 reveal, streamer Fandy interviewed Assistant Game Director Morgan Day and Senior Game Designer (Rewards) Patrick Scarborough, discussing Guardians of the Dream!
As always, this is a brief highlight of the topics discussed. Be sure to check out the full video for additional context.
Gear Progression Changes in 10.2
- Very pleased with the universal upgrade system. Coming back tentatively full-time.
- Quicker ilvl progression than in previous content patches, but still a lot of positives.
- Reducing the amount of upgrades you can make per week. 10 upgrades in Season 2 vs 6 upgrades in Season 3.
- Making the tracks larger for smoother late-patch progression.
- Fragments are going away, so you'll only need the currency to upgrade now. Bag space for everyone!
- If capped on a certain type of crest, players will now receive the crest just below that one when completing content.
Aberrus & Amirdrassil Raid Tuning
- Very connected to the Gear Upgrade system. Players hit gear saturation point much earlier than previous content patches.
- Better understanding of these upgrade systems and gear progression should lead to smoother difficulty tuning.
Rare Items in Amirdrassil & Loot Targeting
- Rare items will be continuing in Amirdrassil. Like how it improves farm bosses.
- At launch they were too powerful and too rare. Pendulum swung the other way for 10.1. Should be interesting and not just the best items in the game.
- Hope to land in that sweet spot of where everyone has something they're interested in.
- We hear a lot of feedback on loot targeting. Shadowlands Season 4 was an experiment that they'll continue to explore, but it's not something they have lined up for Dragonflight Season 3.
Augmentation Evoker & Community
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