Over the course of reviewing Starfield, I logged almost 100 hours. I spent them building outposts on exotic planets in distant star systems, and rising the ranks at my corporate “desk job” at Ryujin Industries in the cyberpunk-like city of Neon. I romanced Sarah, developing a relationship and—I think—getting married on a paradise planet, with beautiful and accurately orbiting moons looming above.
I have a strange history with Bethesda Game Studios titles. Like many people, I’m a fan of the Elder Scrolls and Fallout series. But maybe less like most people, I’ve never completed any of them. It has nothing to do with the quality, but these games were just always missing some sort of hook to dig into me personally, to keep me playing.
It might be easy to recommend Starfield because it’s a Bethesda game. You’ve spent hundreds or thousands of hours in other Bethesda titles, so why not this one as well? But I want to tell you why Starfield deserves to be played. Not just because it’s a Bethesda title, but because it’s a truly incredible experience that I enjoyed every second of the way. One that, even now, I’m itching to return to.
Starfield (PC[reviewed], Xbox Series X|S)
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Released: September 6, 2023
MSRP: $69.99
Your open-world adventure in Starfield begins just as we saw in the Starfield Direct back in June. You are a new employee of Argos Mining at a new mining site where a strange object has been discovered. As the new guy, you’re sent in to check out and obtain the object so it can be sold to a buyer. Upon touching the object, you have an intense vision that causes you to temporarily black out.
When you wake up, the buyer has arrived. The buyer is Barrett, a
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