Intel has released its latest optimization driver for Starfield which improves stability and fixes various issues encountered with Arc GPUs.
On launch, Intel drivers failed to address the optimization issues with Starfield, which sparked a debate in the industry, with the Arc platform getting highly targeted by consumers. Intel rushed towards providing a driver update, addressing functionality issues such as long loading times. Still, the company's efforts were unsuccessful since the driver update didn't bring a significant graphics performance change onboard.
However, today, Intel has released another driver update (v 31.0.101.4676) targeting Starfield, which brings in optimizations revolving around textures and the general mechanism of the RPG title. While we are unaware of the impact the new driver update has brought in, it is fortunate to see Intel giving it all to provide an adequate experience to Starfield users on their Arc platform. The company devised several optimization fixes in a short time period, which is something always appreciated in the community.
FIXED ISSUES :
Intel Arc Graphics Products:
KNOWN ISSUES:
Intel Arc Graphics Products:
Intel Iris Xe MAX Graphics Products:
Bethesda's Starfield being inclined towards AMD apparently didn't focus much on the other platforms, especially Intel. Arc users are patient; however, a Reddit user approaches Bethesda to get an idea of the reason behind such bad optimization for Arc GPUs. The company's consumer support revealed that the Intel Arc A770 doesn't meet the minimum requirement for Starfield.
This is a controversial statement given that Starfield supports a 7-year-old GeForce GTX 1070 Ti, categorizing it as the "bare minimum" but not the A770 which is
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