Intel has been a genuine player in gaming graphics cards for around a year now; more or less since the release of the Arc A770 and Arc A750 graphics cards. Whether Intel will stick around in the discrete graphics card game has come into question many times since, to the almost certain frustration of those working closely on the products. Culminating in Intel's Tom Petersen telling me «we're not going anywhere» in 2022—before even the launch of Intel's first big gaming graphics cards.
But you can see why the topic keeps coming up. Intel has been intensely cost-cutting in recent years, as CEO Pat Gelsinger streamlines or sells off parts of the business, and previous graphics ventures have been ditched pretty swiftly. Similarly, Intel's current lineup of budget graphics cards aren't yet a viable third option anywhere but the bottom end of the market.
Well, it's 2023—Intel's gearing up to launch its new mobile chips, Meteor Lake, which feature an Arc graphics tile, and I had a chance to catch up with Intel's graphics guru Tom Petersen again at the briefing event. So, let's check in: Is Intel still as committed to its gaming graphics as it was one year ago?
«Is Intel committed after billions and billions of dollars of investment, and over five years of development, and now bringing that to Meteor Lake? I mean, I think it's pretty self evident,» Petersen says.
He's smiling when he says that, and not actually sharpening a knife under the table to do me in for asking the same question twice in as many years. I made it out of the event alive, at the very least.
«I think the momentum is shifting where we're going from no success to okay, you can kind of see the drivers getting better and the adoption is improving. Games are
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