One of the most requested features in Pokemon games for many fans has been (and may always be) a difficulty setting. Pokemon is a franchise loved by many, spanning age ranges far more significant than most other popular IPs with the same demographic appeal. Pokemon has its roots in many people, having released in 1996 to near instant success.
With Pokemon marching into each new generation, more adult and child fans are pouring into the series, maybe not in droves like they used to, but at a steady pace. While debates about the latest Pokemon games’ quality are standard to hear, there are more than a few things to say about the features we don’t have yet and the features that need to come back in modern-day Pokemon titles.
Gone are the days when Pokemon titles were limited to handheld hardware, flying on pixelated graphics of portable consoles. Now that Pokemon has to keep up with big names like Zelda and Mario as one of the big three of Nintendo, the dip in quality shows. Game development time for a portable project doesn’t add the polish required for a game that can be played on a TV, and while there’s much to say about the features we’re missing, the features we had before would be a great place to start. Pokemon needs the difficulty feature to return, improved from how it was in Black and White.
Table of ContentsIf you’ve played Pokemon for a while, you understand how in-depth strategy can get. From abilities to moves that feel custom-made for
Read more on gamepur.com