Rumors about the Nintendo Switch 2 console have been circulating for at least a couple of years now, but they have intensified in the last few months after credible sources revealed that the new Nintendo console has been shown behind closed doors at Gamescom.
Most of these rumors so far have been focused on the hardware's specifications, understandably so. According to the most credible sources, it'll pack an NVIDIA Ampere GPU with 1280 Cores and 8 Cortex A78 CPU Cores, 12GB of RAM, better ray tracing capabilities than PlayStation 5 and Xbox Series X (although the overall performance is said to be roughly 15% lower than the Xbox Series S), and even NVIDIA DLSS support including Super Resolution and Ray Reconstruction (but not Frame Generation). The screen should be an 8-inch LCD, while the reported internal storage is 512GB. High Dynamic Range displays should also be supported, according to a job listing.
There is, however, a big question mark on whether the Nintendo Switch 2 will be backward compatible with the current Switch. It would seem like a no-brainer given the incredible success of the console, but Nintendo has made its fair share of past mistakes with generations like the Nintendo 64, GameCube, and Wii U.
In a new interview with Inverse, Nintendo of America president Doug Bowser appears to be hinting at backward compatibility when he talks about trying to minimize the sales dip between console cycles.
Well, first I can't comment — or I won't comment, I should say — on the rumors that are out there. But one thing we've done with the Switch to help with that communication and transition is the formation of the Nintendo Account. In the past, every device we transitioned to had a whole new account system. Creating the
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