Starfield has garnered a lot of exciting attention in the last few days. There's been a lot of back-and-forth about the game leading up to launch day. Talk ofinvisible boundaries, planets that can't be landed on, and more have invaded the discussion as people who have made up their minds about a game they've never played argue back and forth to pass the time.
I'm here to tell you none of it matters because there is so much to do in Bethesda Game Studios's journey into space that you'll never feel restricted, bogged down (unless you're encumbered), and never feel let down. I've logged a considerable amount of hours into this game, and yet I still feel like there's so much more to do. There's more to explore, but based on where I'm standing right now, about 30 hours in, I dare say Bethesda has done it again.
You play as the newest member of an explorer's group called Constellation, whose only job in the universe is to, well, explore the universe. Hundreds upon hundreds of worlds are at your beck and call, just waiting for you to touch down and see what's happening. However, you're not even limited to planets' surfaces, as you take complete control of a starship and can pilot it anywhere on the star chart you wish. I have yet to have the game tell me, «No, you can't do that,» and that's pretty damn cool.
As with other Bethesda adventures, sticking to the main storyline will only scratch the surface, but the story here is fascinating – and more importantly, it encourages exploration. As you take on missions and seek out Artifacts – the nature of which I won't spoil here – you'll find yourself in new and interesting star systems.
By entering the Starmap screen, I can see not only the map of the local area where I am, but I
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